Ravenloft neverwinter Pc#
Though this module can be successfully played with all PC classes some offer a less difficult gaming experience. Low level characters will be advanced to seventh level and given access to an equiping shop. Recommend use of character from Return to Ravenloft or a new character. For these reasons it is recommended that the players stay within the starting level range. Players using very high level characters (20th plus) will find encounters easy and may cause distracting error messages as important npcs try to rise to impossible levels. Important non-player characters will auto-level to the approximate strength of the player's character but many, and most monsters, do not. If you do encounter problems let me know either by posting on this page or messaging me. This is my 'twelfth final' and it may still contain bugs. The content is complete and it can be finished. Expect to reach 16th-18th level by game end. With over a hundred detailed areas in total this is an epic sequel.ģ0 hours estimated, possibly more. There are four settlements a village, two towns and a city. Both castles, Forlorn and Ravenloft are complete.
One thing is certain, a great conflict has been foreseen, and the mummy lord is gathering his forces.The Realms of Barovia and Forlorn can be fully explored. Some say the writings on the wall, when deciphered, may lead the party to freedom. Your party's only hope of escape is to follow the advice of a blind seer and seek out the Stone Prophet, a huge, hieroglyphic wall hidden deep within a mysterious obelisk.
Stone Prophet, begins when your characters become trapped in a wasteland haunted by unnatural creatures, fierce sand storms, and cursed villagers afflicted by a horrible rotting disease. Cursed by Ra, the sun god, Anhktepot's soul still remains in his mummified form and brings death to those it touches at night. His downfall stemmed from his desire for immortality. In ancient days, the evil pharaoh Anhktepot ruled a great and powerful nation. Not all of its past is marked by noble deeds and great kings. The desert of Har'Akir is ancient beyond belief. To stand against Strahd is to be at odds with life itself, for he who sends these greetings is the Lord and the Law of this brutal paradise. But heed this warning and do not play at cross-purposes with me. Let you challenge your wits and fighting skills may the perilous magics of my land enchant them. I give my leave for your party to enjoy our misty, twilight dangers. I shall ask you to join me in Ravenloft, my castle upon the precipice overlooking Barovia. that is, stays long enough in this harsh and unyielding home of mine, I may require its presence. Even the otherwise abysmal village of Barovia boasts a charming cemetery. If that is so, I am certain our woods, streams and caverns will attract your interest, offering many a delightful diversion. Perhaps the harsh cut of the wind or a storm in the forest does not alarm you.
Here, the peaks of Baratak and Ghakis stand in cloaks of granite, their cowls of snow pulled securely about them as if they alone might endure the ancient night. They are neither prepared for life high in the Balinoks, nor ready to accept its dangers. This pack of entrancing horrors includes Ravenloft: Strahd's Possession and its sequel, Ravenloft: Stone ProphetĬordial Greetings from Count Strahd Von Zarovich, Lord of Baroviaįor many travellers, I have naught but contempt and slight regard, entering Barovia as they do in timid apprehension of her wonders. Step into a world of gothic and Egyptian horror and adventure, set in the campaign setting of Ravenloft.